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PMI-ACP® Certification Training

Course Description

PMI-ACP® Certification Training

The PMI-ACP® (Agile Certified Practitioner) training empowers you to become a skilled agile professional with knowledge of a broad range of agile methodologies. ACP is PMI’s fastest-growing certification and recently the PMI-ACP exam has been updated with the addition of the Agile Practice Guide.

Course Overview

This PMI-ACP course covers agile methodologies, tools, and techniques and provides real-life scenarios throughout the course. It also includes the concepts of the newly added Agile Practice Guide, a reference resource for the PMI-ACP exam. This training program is aligned with the 2017 PMI® guidelines to help you pass your PMI-ACP exam.


PMI Agile certification is a professional requirement throughout the IT and tech industries for all project management roles globally. This PMI-ACP Certification course is best suited for project managers, agile team members, associate managers, team leads, managers, project executives, software developers, and any professionals aspiring to become project managers.


To apply for the PMI Agile Certified Practitioner certification PMI, it is mandatory to have a secondary degree or higher, 2000 hours of general project management experience in the last five years, and at least 1500 hours of experience working on agile project teams during the last three years.

Course Highlights

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Course Syllabus

Lesson 1: Course Introduction

0.1 Course Introduction
0.2 Eligibility Requirements
0.3 Certification Fees and Renewal
0.4 About Our Course

Lesson 2: Agile Principles and Mindset – Part 1

1.01 Agile Principles and Mindset – Part One
1.02 Introduction to Agile
1.03 Agile Engineering Practices
1.04 The Agile Manifesto
1.05 Agile Manifesto Explained
1.06 Principles of Agile Manifesto
1.07 Applying the Principles of Agile Manifesto
1.08 Agile Core Principles and Practices
1.09 Benefits of Agile
1.10 Project Life Cycle Characteristics
1.11 Key Takeaways
Knowledge Check

Lesson 3: Agile Principles and Mindset – Part 2

2.01 Agile Principles and Mindset – Part Two
2.02 Agile Methodologies
2.03 Agile Mindset
2.04 Where to Apply Agile
2.05 Meaning of Scrum
2.06 Features of Scrum
2.07 Three Pillars of Scrum
2.08 Scrum Roles
2.09 Key Terms of Scrum
2.10 Scrum Meetings
2.11 Scrum: An Empirical Process
2.12 Extreme Programming
2.13 Extreme Programming Practices – Part A
2.14 Extreme Programming Practices – Part B
2.15 Roles in Extreme Programming
2.16 Process Diagram of XP
2.17 Crystal Method
2.18 Properties of Crystal Method
2.19 Key Categories of Crystal Method – Part A
2.20 Key Categories of Crystal Method – Part B
2.21 Dynamic Systems Development Method (DSDM)
2.22 Basic Principles of Atern
2.23 Planning Philosophy in DSDM
2.24 DSDM Techniques
2.25 DSDM Phases
2.26 Feature-Driven Development
2.27 Agile Project Management
2.28 Key Takeaways
Knowledge Check

Lesson 4: Value-Driven Delivery – Part 1

3.01 Value-Driven Delivery – Part One
3.02 Quantifying Customer Value
3.03 Time Value of Money
3.04 Time Value of Money: Example
3.05 The Financial Feasibility of Projects
3.06 Return on Investment ROI
3.07 Net Present Value (NPV)
3.08 Net Present Value (NPV): Example
3.09 Internal Rate of Return (IRR)
3.10 Payback Period
3.11 Payback Period: Example
3.12 Prioritization of Functional Requirements
3.13 MoSCoW
3.14 Kano Model
3.15 Relative Weighting
3.16 Prioritization of Non-Functional Requirements
3.17 Risk Management in Agile
3.18 Key Takeaways
Knowledge Check

Lesson 5: Value-Driven Delivery – Part 2

4.01 Value-Driven Delivery – Part Two
4.02 Minimal Viable Product
4.03 Project Planning Using MVP
4.04 Agile Compliance
4.05 Key Drivers of Agile Compliance
4.06 Incremental Delivery
4.07 Review and Feedback
4.08 Earned Value Management
4.09 Earned Value Metrics
4.10 Earned Value Metrics: Example
4.11 Agile Contracts: Components
4.12 Agile Contracting Methods
4.13 Fixed-Price or Fixed-Scope Contract
4.14 Time and Materials (T and M) Contract
4.15 T and M with Fixed Scope and Cost Ceiling
4.16 T and M with Variable Scope and Cost Ceiling
4.17 Bonus or Penalty Clauses
4.18 Rolling Agile Contracts
4.19 Terms Used in Agile Contracts
4.20 Key Takeaways
Knowledge Check

Lesson 6: Stakeholder Engagement – Part 1

5.01 Stakeholder Engagement – Part One
5.02 Stakeholder Management
5.03 Project Charter
5.04 Understanding Stakeholder Needs
5.05 Agile Wireframes
5.06 User Story
5.07 Story Card Information
5.08 Agile Personas
5.09 Theme and Epic
5.10 Agile Story Maps
5.11 Community and Stakeholder Values
5.12 Key Takeaways
Knowledge Check

Lesson 7: Stakeholder Engagement – Part 2

6.01 Stakeholder Engagement – Part Two
6.02 Community Management
6.03 Communication and Knowledge Sharing
6.04 Social Media Communication
6.05 Information Radiators
6.06 Burnup and Burndown Charts
6.07 Kanban or Task Board
6.08 Impediment Logs
6.09 Characteristics of Information Radiators
6.10 Agile Modeling
6.11 Active Listening
6.12 Key Elements of Active Listening
6.13 Globalization Diversity and Cultural Sensitivity
6.14 Cultural Diversity Issues: Recommendations
6.15 Agile Facilitation Methods
6.16 Agile Negotiation and Conflict Management
6.17 Five Levels of Conflict
6.18 Key Takeaways
Knowledge Check

Lesson 8: Team Performance – Part 1

7.01 Team Performance – Part One
7.02 Features and Composition of Agile Teams
7.03 Stages of Agile Team Formation
7.04 High Performance Teams
7.05 Generalizing Specialist
7.06 Team Responsibility
7.07 Self-Organization
7.08 Key Takeaways
Knowledge Check

Lesson 9: Team Performance – Part 2

8.01 Team Performance – Part Two
8.02 Agile Leadership
8.03 Best Practices of Agile Leadership
8.04 Management vs Leadership
8.05 Servant Leadership
8.06 Coaching and Mentoring
8.07 Agile Coaching
8.08 Agile Emotional Intelligence
8.09 Team Motivation
8.10 Maslow’s Theory
8.11 Frederick Herzberg’s Theory
8.12 McClelland’s Theory
8.13 Boehm’s Theory
8.14 Team Space
8.15 Co-Located Teams
8.16 Distributed Teams
8.17 Co-Located vs. Distributed Teams
8.18 Osmotic Communication
8.19 Team Collaboration and Coordination
8.20 Collaboration Technology
8.21 Communication Gap-Example One
8.22 Communication Gap-Example Two
8.23 Brainstorming Sessions
8.24 Team Velocity
8.25 Velocity-Example One
8.26 Velocity-Example Two
8.27 Sample Velocity Chart
8.28 Agile Tools
8.29 Key Takeaways
Knowledge Check

Lesson 10: Adaptive Planning – Part 1

9.01 Adaptive Planning – Part One
9.02 Planning Philosophy
9.03 Aligning Agile Projects
9.04 Rolling Wave Planning
9.05 Timeboxing
9.06 Best Practices of Timeboxing
9.07 Advantages of Timeboxing
9.08 Agile Estimation
9.09 Story Points
9.10 Assigning Story Points
9.11 Story Points Estimation
9.12 Story Points Estimation Scale: Example
9.13 Value Points
9.14 Ideal Days
9.15 Story Points vs. Ideal Days
9.16 Wideband Delphi Technique
9.17 Planning Poker
9.18 Planning Poker: Example
9.19 Affinity Estimation
9.20 Key
Knowledge Check

Lesson 11: Adaptive Planning – Part 2

10.1 Adaptive Planning – Part Two
10.2 Project Size Estimation
10.3 Release Plan
10.4 Release Plan: Example
10.5 Iteration Plan
10.6 Types of Iteration Planning
10.7 Iteration Lifecycle: Example
10.8 Release Plan vs. Iteration Plan
10.9 Agile Product Roadmap
10.10 Backlog Refinement – Part Two
10.11 Value-Based Analysis and Decomposition
10.12 Agile Cone of Uncertainty
10.13 Velocity Variations
10.14 Sprint Reviews
10.15 Sprint Retrospectives
10.16 Mid-Course Corrections
10.17 Key Takeaways
Knowledge Check

Lesson 12: Problem Detection and Resolution – Part 1

11.1 Problem Detection and Resolution – Part One
11.2 Agile Problem Detection
11.3 Problem Detection Techniques
11.4 Fishbone Diagram
11.5 Five Whys Technique
11.6 Control Charts
11.7 Lead Time and Cycle Time
11.8 Kanban
11.9 Kanban Process
11.10 Example of Kanban Board
11.11 Work In Progress
11.12 Managing Constraints
11.13 Little’s Law
11.14 Escaped Defects
11.15 Agile Problem Solving
11.16 Key Takeaways
Knowledge Check

Lesson 13: Problem Detection and Resolution – Part 2

12.1 Adaptive Planning
12.2 Metrics and Measures
12.3 Benefits of Metrics
12.4 Examples of Metrics
12.5 Baseline Metrics
12.6 Variance and Trend Analysis
12.7 Risk Management Life Cycle
12.8 Step One-Risk Identification
12.9 Step Two-Risk Assessment
12.10 Step Three-Risk Response Strategies
12.11 Step Four-Risk Review
12.12 Risk Log
12.13 Risk Burndown Chart
12.14 Risk Profile Graph
12.15 Spike
12.16 Agile Failure Modes
12.17 Agile Coach Failure Modes
12.18 Troubleshooting Guidelines
12.19 Key Takeaways
Knowledge Check

Lesson 14: Continuous Improvement – Part 1

13.1 Continuous Improvement – Part One
13.2 Kaizen
13.3 Kaizen in Agile
13.4 Lean
13.5.Defining Waste Manufacturing and Software Development
13.6 A Five Step Process to Becoming Lean
13.7 Value Stream Mapping
13.8 Agile Retrospectives
13.9 Cargo Smells
13.10 Conducting a Retrospective
13.11 Brainstorming Techniques
13.12 Process Analysis Techniques
13.13 Agile Process Tailoring
13.14 Project Factors That Influence Tailoring
13.15 Key Takeaways
Knowledge Check

Lesson 15: Continuous Improvement – Part 2

14.1 Continuous Improvement – Part Two
14.2 Quality in Agile
14.3 Best Practices for Quality in Agile
14.4 Best Practice One-Verification and Validation
14.5 Best Practice Two-Exploratory Testing
14.6 Best Practice Three-Usability Testing
14.7 Best Practice Four-Test-Driven Development
14.8 Test-Driven Development Advantages
14.9 Acceptance Test-Driven Development Cycle (ATDD)
14.10 Best Practice Five: Continuous Integration
14.11 Best Practice Six: Definition of Done
14.12 Testing Pyramid and Quadrant
14.13 Checklist for Story Completion
14.14 Agile Flowchart
14.15 Agile Spaghetti Diagram
14.16 Organizational Self Assessment
14.17 Key Takeaways
Knowledge Check


You Will Get Certification After Completetion This Course.


Frequently Asked Questions

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Choosing the right course takes time and careful research no matter how one intends to study. Learning styles, goals, and programs always vary, but students considering online courses must consider technical skills, ability to self-motivate, and other factors specific to the medium. Online course demos and trials can also be helpful.
Our platform is typically designed to be as user-friendly as possible: intuitive controls, clear instructions, and tutorials guide students through new tasks. However, students still need basic computer skills to access and navigate these programs. These skills include: using a keyboard and a mouse; running computer programs; using the Internet; sending and receiving email; using word processing programs; and using forums and other collaborative tools. Most online programs publish such requirements on their websites. If not, an admissions adviser can help.