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Introduction to Animation

Course Description

12.37 Hours

44 Videos

Animation comes from the Latin words “anima,” which means “life,” and “animare” which means “to breathe life into” Animation consists of still images (called “frames”) with slight differences between them. When viewed together in a sequence, they give the illusion of motion – like a flipbook.

When thinking about Animation projects, what first comes to mind?

Movies and cartoon shows are what people tend to think of first, as they’re the most mainstream. Animation also encompasses:

Video Games/Interactive media
Reconstructing events (for courtroom, education or television)
Education – Help explain difficult concepts in a visual way, such as medicine or science.
Internet memes/Animated Gifs
Websites/Splash Pages

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Course Syllabus

Module 1: What is Animation and the Basics

  1. 1.1 Introduction
  2. 1.2 What is Animation – Part1
  3. 1.3 What is Animation – Part2
  4. 1.4 Bouncy Ball Demo – Part1
  5. 1.5 Bouncy Ball Demo – Part2
  6. 1.6 Bouncy Ball Demo – Part3
  7. 1.7 Pendulum Demo – Part1
  8. 1.8 Pendulum Demo – Part2
  9. 1.9 Platform Pendulum Demo – Part1
  10. 1.10 Platform Pendulum Demo – Part2
  11. 1.11 Principles of Animation – Part1
  12. 1.12 Principles of Animation – Part2
  13. 1.13 Bouncy Ball in Perspective Demo – Part1
  14. 1.14 Bouncy Ball in Perspective Demo – Part2
  15. 1.15 Flag Wave Demo – Part1

Module 2: Intermediate Animation Techniques

  1. 2.1 Weight Demo – Part1
  2. 2.2 Weight Demo – Part2
  3. 2.3 Weight Demo- Part3
  4. 2.4 Breaking a Character Down Into Basic Shapes – Part1
  5. 2.5 Breaking a Character Down Into Basic Shapes – Part2
  6. 2.6 Breaking a Character Down Into Basic Shapes – Part3
  7. 2.7 Boil Demo – Part1
  8. 2.8 Boil Demo – Part2
  9. 2.9 A Take Demo – Part1
  10. 2.10 A Take Demo – Part2
  11. 2.11 Staggering Demo – Part1
  12. 2.12 Staggering Demo – Part2
  13. 2.13 Staggering Demo – Part3
  14. 2.15 Head Turn Demo – Part1
  15. 2.16 Head Turn Demo – Part2
  16. 2.17 Head Turn Demo – Part3
  17. 2.18 Head Turn Demo – Part4
  18. 2.19 Walk Cycles Demo – Part1
  19. 2.20 Walk Cycles Demo – Part2
  20. 2.21 Walk Cycles Demo – Part3
  21. 2.22 Run Cycles Demo
  22. 2.23 Dialogue Demo – Part1
  23. 2.24 Dialogue Demo – Part2
  24. 2.25 Dialogue Demo – Part3
  25. 2.26 Dialogue Demo – Part4
  26. 2.27 Conclusion

Introduction to Animation

Adobe Animate is a powerful tool for creating vector graphics. It’s also a great place to start learning 2D digital animation. Building on the legacy of Flash, Adobe Animate has positioned itself as an important player in the animation industry. Despite its name, Animate can do so much more than just animate vector graphics. Advanced users could even work to create game assets or design their own video games.

Like its predecessor, Adobe Animate was designed for easy-of-use. And while it doesn’t take long to pick up the basics you may still want some guidance. These lessons are meant to guide your learning as you mess around with various tools and techniques in Animate. When you follow an individual tutorial I suggest applying the lessons learned directly to your work. Building on your knowledge this way will help you improve faster.

Adobe offers animation apps that work with all your ideas — and each other. Animate in real time with Character Animator or use Animate to create interactive vector animations. Create intros, transitions and more with After Effects. And move seamlessly between them all.

It was first released in 1996 as Future Splash Animator, and then renamed Macromedia Flash. It served as the main authoring environment for the Adobe Flash platform, vector-based software for creating animated and interactive content.

It was first released in 1996 as Future Splash Animator, and then renamed Macromedia Flash upon its acquisition by Macromedia. It served as the main authoring environment for the Adobe Flash platform, vector-based software for creating animated and interactive content.

Understanding the animation principles will increase your artistic abilities related to character animation.
Adobe Animate is known to be beginner friendly and easy to use because it offers you the tools to animate frame by frame. The timeline is modern and highly intuitive, in a way that you can control the entire scene by adding, cutting, and replacing frames to the details of milliseconds.

Adobe Animate is a multimedia authoring and computer animation program developed by Adobe Inc. The program also offers support for raster graphics, rich text, audio video embedding, and ActionScript 3.0 scripting.

Adobe Animate is definitely the easier of the two to pick up as a beginner and get started with. There is a lot of techniques to learn in order to best make use of Animates features, and the vector based drawing tools will take some getting used to.

The main type of animation where After Effects excels is motion graphics / info-graphics. You’ll see this style frequently in commercials and explainer videos online. This type of animation focuses on strong 2D design and leverages After Effects unparalleled compositing features to animate slick transitions between scenes. The animation of characters in these works are typically very limited.

Animate lets you create high-quality vector graphics that are scalable, reusable, and adaptable for cartoons, banners, games, and other interactive content. It’s easy to import from Animate to After Effects and publish your animated videos to multiple platforms with the push of a button.

If you want the ability to draw animation frame-by-frame, Animate CC is definitely the way to go. Animate, at its core, is about using digital tools to create individual frames of animation. After Effects on the other hand, has its roots as a video compositing program. It has lots of great features for making animation, but the only way to incorporate custom frame-by-frame animation into an After Effects scene is to prepare the animation in a different program and import the frames into After Effects. After Effects animation is all about creating rigged puppets.


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