Adobe Flash / Animate

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Certificate

Dedicated Tutors

57 Videos
15.45 Hours
147 Test Questions

Adobe Flash / Animate

Course Highlights

Closed Caption

Certificate

Dedicated Tutors

15.45 Hours
57 Videos

Adobe Flash / Animate

Course Description

15.45 Hours

57 Videos

Adobe Flash / Animate

Adobe Flash, now known as Adobe Animate, is a versatile multimedia authoring and computer animation program developed by Adobe Inc. Originally released in 1996 as FutureSplash Animator, it was later acquired by Macromedia and rebranded as Macromedia Flash. Adobe acquired Macromedia in 2005 and continued developing the software under the name Adobe Flash until 2016, when it was rebranded as Adobe Animate.

Adobe Animate is used to design vector graphics and animation for television programs, online video content, websites, web applications, rich internet applications, game development, and other interactive projects. It supports various multimedia formats and scripting languages, including ActionScript and HTML5.

Key features of Adobe Animate include:

  • Vector Graphics and Animation: Create scalable and lightweight vector-based graphics and animations.
  • Interactive Content: Develop interactive content with scripting and built-in tools for creating user interactions.
  • Multimedia Integration: Import and integrate multimedia elements such as audio, video, and images.
  • HTML5 Support: Export animations and interactive content to HTML5 Canvas, enabling compatibility with modern web browsers and mobile devices.
  • Advanced Animation Tools: Utilize features like rigging, bone tools, and motion tweens for sophisticated animation workflows.
  • Creative Cloud Integration: Seamlessly integrates with other Adobe Creative Cloud applications, allowing for a streamlined workflow across different design and production tools.

Adobe Animate remains a popular tool for animators, web designers, and game developers due to its robust capabilities and adaptability to evolving multimedia standards.

Course Syllabus

Modules

  1. 1.1 Introduction
  2. 1.2 What is Flash Animate
  3. 1.3 Creating A New Document in Flash and Exploring the Interface
  4. 1.4 Drawing in Flash Part 1
  5. 1.5 Drawing in Flash Part 2
  6. 1.6 Frame by Frame Animating in Flash Part 1
  7. 1.7 Frame by Frame Animating in Flash Part 2
  8. 1.8 Saving, Rendering, and Exporting
  9. 1.9 Animating with Symbols Part 1
  10. 1.10 Animating with Symbols Part 2
  11. 1.11 Animating with Symbols Part 3
  12. 1.12 Different Types of Tweening Part 1
  13. 1.13 Different Types of Tweening Part 2
  14. 1.14 Nesting Symbols
  15. 1.15 Importing Graphics Part 1
  16. 1.16 Importing Graphics Part 2
  17. 1.17 Masking Part 1
  18. 1.18 Masking Part 2
  19. 1.19 Camera and Parallax Scrolling Part 1
  20. 1.20 Camera and Parallax Scrolling Part 2
  21. 1.21 Camera and Parallax Scrolling Part 3
  22. 1.22 Rotoscoping Part 1
  23. 1.23 Rotoscoping Part 2
  24. 1.24 Rotoscoping Part 3
  25. 1.25 Rotoscoping Part 4
  26. 1.26 Rotoscoping Part 5
  27. 1.27 Rotoscoping Part 6
  28. 1.28 Rotoscoping Part 7
  29. 1.29 Creating a Puppet Part 1
  30. 1.30 Creating a Puppet Part 2
  31. 1.31 Creating a Puppet Part 3
  32. 1.32 Creating a Puppet Part 4
  33. 1.33 Creating a Puppet Part 5
  34. 1.34 Creating a Puppet Part 6
  35. 1.35 Animating a Puppet Part 1
  36. 1.36 Animating a Puppet Part 2
  37. 1.37 Animating a Puppet Part 3
  38. 1.38 Animating a Puppet Part 4
  39. 1.39 Cycles
  40. 1.40 Interchangeable Parts
  41. 1.41 Interactivity
  42. 1.42 Text Part 1
  43. 1.43 Text Part 2
  44. 1.44 Animating with Code
  45. 1.45 Dialog Part 1
  46. 1.46 Dialog Part 2
  47. 1.47 Dialog Part 3
  48. 1.48 Dialog Part 4
  49. 1.49 Controlling the Timeline Part 1
  50. 1.50 Controlling the Timeline Part 1
  51. 1.51 Putting Together an Interactive eCard Part 1
  52. 1.52 Putting Together an Interactive eCard Part 2
  53. 1.53 Putting Together an Interactive eCard Part 3
  54. 1.54 Putting Together an Interactive eCard Part 4
  55. 1.55 Putting Together an Interactive eCard Part 5
  56. 1.56 Bone Tool
  57. 1.57 Conclusion

Course Highlights

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Frequently Asked Questions

Instructional methods, course requirements, and learning technologies can vary significantly from one online program to the next, but the vast bulk of them use a learning management system (LMS) to deliver lectures and materials, monitor student progress, assess comprehension, and accept student work. LMS providers design these platforms to accommodate a multitude of instructor needs and preferences.

Online education may seem relatively new, but years of research suggests it can be just as effective as traditional coursework, and often more so. According to a U.S. Department of Education analysis of more than 1,000 learning studies, online students tend to outperform classroom-based students across most disciplines and demographics. Another major review published the same year found that online students had the advantage 70 percent of the time, a gap authors projected would only widen as programs and technologies evolve.

All new learning innovations are met with some degree of scrutiny, but skepticism subsides as methods become more mainstream. Such is the case for online learning. Studies indicate employers who are familiar with online degrees tend to view them more favorably, and more employers are acquainted with them than ever before. The majority of colleges now offer online degrees, including most public, not-for-profit, and Ivy League universities. Online learning is also increasingly prevalent in the workplace as more companies invest in web-based employee training and development programs.

The concern that online students cheat more than traditional students is perhaps misplaced. When researchers at Marshall University conducted a study to measure the prevalence of cheating in online and classroom-based courses, they concluded, “Somewhat surprisingly, the results showed higher rates of academic dishonesty in live courses.” The authors suggest the social familiarity of students in a classroom setting may lessen their sense of moral obligation.

Choosing the right course takes time and careful research no matter how one intends to study. Learning styles, goals, and programs always vary, but students considering online courses must consider technical skills, ability to self-motivate, and other factors specific to the medium. Online course demos and trials can also be helpful.
Our platform is typically designed to be as user-friendly as possible: intuitive controls, clear instructions, and tutorials guide students through new tasks. However, students still need basic computer skills to access and navigate these programs. These skills include: using a keyboard and a mouse; running computer programs; using the Internet; sending and receiving email; using word processing programs; and using forums and other collaborative tools. Most online programs publish such requirements on their websites. If not, an admissions adviser can help.

Frequently Asked Questions

Instructional methods, course requirements, and learning technologies can vary significantly from one online program to the next, but the vast bulk of them use a learning management system (LMS) to deliver lectures and materials, monitor student progress, assess comprehension, and accept student work. LMS providers design these platforms to accommodate a multitude of instructor needs and preferences.

Online education may seem relatively new, but years of research suggests it can be just as effective as traditional coursework, and often more so. According to a U.S. Department of Education analysis of more than 1,000 learning studies, online students tend to outperform classroom-based students across most disciplines and demographics. Another major review published the same year found that online students had the advantage 70 percent of the time, a gap authors projected would only widen as programs and technologies evolve.

All new learning innovations are met with some degree of scrutiny, but skepticism subsides as methods become more mainstream. Such is the case for online learning. Studies indicate employers who are familiar with online degrees tend to view them more favorably, and more employers are acquainted with them than ever before. The majority of colleges now offer online degrees, including most public, not-for-profit, and Ivy League universities. Online learning is also increasingly prevalent in the workplace as more companies invest in web-based employee training and development programs.

The concern that online students cheat more than traditional students is perhaps misplaced. When researchers at Marshall University conducted a study to measure the prevalence of cheating in online and classroom-based courses, they concluded, “Somewhat surprisingly, the results showed higher rates of academic dishonesty in live courses.” The authors suggest the social familiarity of students in a classroom setting may lessen their sense of moral obligation.

Choosing the right course takes time and careful research no matter how one intends to study. Learning styles, goals, and programs always vary, but students considering online courses must consider technical skills, ability to self-motivate, and other factors specific to the medium. Online course demos and trials can also be helpful.
Our platform is typically designed to be as user-friendly as possible: intuitive controls, clear instructions, and tutorials guide students through new tasks. However, students still need basic computer skills to access and navigate these programs. These skills include: using a keyboard and a mouse; running computer programs; using the Internet; sending and receiving email; using word processing programs; and using forums and other collaborative tools. Most online programs publish such requirements on their websites. If not, an admissions adviser can help.

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Description

Adobe Flash / Animate

Adobe Flash, now known as Adobe Animate, is a versatile multimedia authoring and computer animation program developed by Adobe Inc. Originally released in 1996 as FutureSplash Animator, it was later acquired by Macromedia and rebranded as Macromedia Flash. Adobe acquired Macromedia in 2005 and continued developing the software under the name Adobe Flash until 2016, when it was rebranded as Adobe Animate.

Adobe Animate is used to design vector graphics and animation for television programs, online video content, websites, web applications, rich internet applications, game development, and other interactive projects. It supports various multimedia formats and scripting languages, including ActionScript and HTML5.

Key features of Adobe Animate include:

  • Vector Graphics and Animation: Create scalable and lightweight vector-based graphics and animations.
  • Interactive Content: Develop interactive content with scripting and built-in tools for creating user interactions.
  • Multimedia Integration: Import and integrate multimedia elements such as audio, video, and images.
  • HTML5 Support: Export animations and interactive content to HTML5 Canvas, enabling compatibility with modern web browsers and mobile devices.
  • Advanced Animation Tools: Utilize features like rigging, bone tools, and motion tweens for sophisticated animation workflows.
  • Creative Cloud Integration: Seamlessly integrates with other Adobe Creative Cloud applications, allowing for a streamlined workflow across different design and production tools.

Adobe Animate remains a popular tool for animators, web designers, and game developers due to its robust capabilities and adaptability to evolving multimedia standards.

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